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Wednesday, March 31
by
davidjwbailey
on Wed 31 Mar 2010 14:51 BST
You may be happy to give up your personal data and privacy in exchange for discounts and services. I am, most of the time, provided I can see what it is you know about me. How is the relationship between you, me and the brands who hold my data, going to change in C21?
Well, I just spent a happy half hour listening to Creative Industries Knowledge Transfer Network and TheAlloy tell me about how they see that things are changing in the digital space. I've come away seriously thoughtful about one of the twelve great points they made. That point was "what if the creators of User Generated Content start asking to be paid - in cash or kind - for what they add to your brand or product?" more »
Tuesday, March 30
by
davidjwbailey
on Tue 30 Mar 2010 17:20 BST
The iPhone / iPad hype is now reaching its peak, with a flood over 100,000 applications to the iPhone App store, and a closed financial system controlled by Apple, the market is effectively closed to new entrants.
“What?” You say, “have you gone mad? Apple has the lowest barriers to entry and easiest monetisation of any platform, surely the ride has just begun!”. We’ll I disagree. The ride has indeed begun, but only for a very select few. Those few have some key attributes and are already in the market. So, basically, I don’t think a new entrant can, after today, come to dominate the App space. Well, not without $100m and some serious luck. more »
Monday, March 29
by
davidjwbailey
on Mon 29 Mar 2010 17:21 BST
I enjoyed Jared Diamond's book "collapse", in the way it describes the range of forces that have bought earlier civilisations down. It teaches us humility and caution. He talks about drought, war, disease, ecosystem failure and a range of external and internal forces.
I think he missed one: ... more » Sunday, March 28
by
davidjwbailey
on Sun 28 Mar 2010 16:13 BST
timing is everything, in flowering strategies as well as business. Saturday, March 27
by
davidjwbailey
on Sat 27 Mar 2010 16:03 GMT
Dear Entrepreneur
"it is going to take twice as long and four times as much money as you think to get half as far as you expected to go" When you approach an experience investor, this thought is going through their minds. They are not casting aspersions over your competence, ... more » Friday, March 26
by
davidjwbailey
on Fri 26 Mar 2010 22:34 GMT
when handling frogs, or toads, first kiss them to find out if they are a Prince more »Thursday, March 25
by
davidjwbailey
on Thu 25 Mar 2010 22:37 GMT
get the right tool for the right job. more »Wednesday, March 24
by
davidjwbailey
on Wed 24 Mar 2010 09:13 GMT
It is Ada Lovelace Day - and this is not something that you would normally expect a 46 year old, 200+lb bald bloke to write (or even care) about. But I am writing and I do care, because, you see, I have a secret.
You need to look back to ... more » Tuesday, March 23
by
davidjwbailey
on Tue 23 Mar 2010 09:19 GMT
Next time someone steps on your great new innovation, think of the cockroach. Then look them in the eye, lean forward and say "we will inherit the earth, you know". Then scuttle out, thinking of your next irrepressible idea. ... more » Monday, March 22
by
davidjwbailey
on Mon 22 Mar 2010 16:36 GMT
I strongly suspect that far too few game designers really understand what “entertainment” means. They do appear to be getting better at it, but are not quite there yet. They are also somewhat unaware of the “unintended consequences” of really good game design – consequences that can serious damage the long term viability of a game or even the publisher.
- I'll explain a little hear about the 'pre-cradle to post-grave' user experience, and fun, and some design issues in games of every type -
There is one drawback of getting this absolutely right, of course. Can you guess? Yes, long term: a really great game is compelling, addictive, rewarding and so damn fine you don’t want to play anything else. Which means, of course, you will never sell another game, as everyone will keep playing the last one. Did you think about that in the design phase? more »
Sunday, March 21
by
davidjwbailey
on Sun 21 Mar 2010 19:13 GMT
It is not your job as entrepreneur to make perfect flowers. Would be nice if you had the time and the money and the expertise, but would the market be large enough? more »Saturday, March 20
by
davidjwbailey
on Sat 20 Mar 2010 13:15 GMT
Sharp colours and fast movement, even in plants, attract the eye more »Friday, March 19
by
davidjwbailey
on Fri 19 Mar 2010 21:20 GMT
The Parable of the Stick =>
A man was walking through the woods with friend when his friend fell and twisted his knee. Seeking some way to continue to their destination, their eyes fell upon the coppice of hazel alongside the path.
The man realised that a market need had been created, in which at least one person has an urgent requirement for something that can be supplied, and the features can be specified: it must enable one to walk, be portable, help reduce pain and be available immediately.
(based on an almost true story. Read on here ->) more »
Thursday, March 18
by
davidjwbailey
on Thu 18 Mar 2010 18:52 GMT
There are two good excuses for going to trade shows technical knowledge and business knowledge. I’ll examine both as they affect start-ups and innovators in computer and video games, and hopefully show you ways to make the $5,000 cost of getting to a trade show for a week (including beer!) much better value for money. I’ll also dig into what a world in which games are released on 3 to 6 month cycles means for innovators and trade shows. [PART 1] more »
Wednesday, March 17
by
davidjwbailey
on Wed 17 Mar 2010 16:56 GMT
Rapid cycles of development and rapid changes of business model are now the norm in iPhone and mobile games. 3 to 6 month cycles, with constant patching and upgrading in the released version mean a radical change in the games environment. Much has been said about the technical and games designs issues involved, but what about the cash flow? more »
Tuesday, March 16
by
davidjwbailey
on Tue 16 Mar 2010 00:44 GMT
more »
by
davidjwbailey
on Tue 16 Mar 2010 00:43 GMT
more »
by
davidjwbailey
on Tue 16 Mar 2010 00:34 GMT
Today has shown me why US business, and usually Californian business cleans up in tech.
Case Study 1 - in a bar, in a non-descript mall in San Bruno. On way to rest room (well, beer has to go somewhere), I meet a rack server clogging the hall with a ... more » Monday, March 15
by
davidjwbailey
on Mon 15 Mar 2010 16:13 GMT
Here is a stick, beat me with it later.
Many pundits, charlatans and so-called-psychics make vague and untestable prognistications, and escape all consequences of their failure to be correct simply though passage of time. They are often helped by the tendancy of the human mind to be good at correlating things that happen with information, and very much less good at correlating things that fail to happen with anything at all.
So, I’m inviting you to make a bookmark on this post, and set a diary reminder for about five years time. That way you can come back and tell me how badly I missed the mark with my forecasts.
The things that I think are going to be really huge (as in: they will generate businesses worth over $1bn, at least 1 IPO at over $1bn or profits of over $200m a year) are: more »
Sunday, March 14
by
davidjwbailey
on Sun 14 Mar 2010 15:54 GMT
There is a basic principle in start-ups that if you do not reach approximately 2% of the market that you can address within the first two years you will slide back down into the snake pit. Momentum is everything. The critical factor is when you decide to start the clock. I have written on several occasions about the benefits of bootstrapping, and one of the largest benefits is that it gives you the control of the moment on which you start the investment clock, and, perhaps more importantly, you can get all of your mistakes out of the way before you start that clock ticking. more »
Saturday, March 13
by
davidjwbailey
on Sat 13 Mar 2010 05:18 GMT
“Everybody you meet in business is going to be nice”. Yeah, right!
One of the best things about being in a start-up business is that most people are trying to achieve the same result, which makes for a friendly and constructive working environment. However, the sad truth in the world is that not everybody is there to help you. Rather like the Fox giving you a lift across the river in the children’s stories, some people are there to rip you off, make your life miserable, steal intellectual property, or just get one over on you. Sadly, fraud is a very real factor in business life.
It is not my intention to make anybody about to launch himself or herself into a start-up become paranoid. All I’d really like to do is get off my chest some of the things which I have seen happen, and to give one solid piece of advice:
If it looks too good to be true, just walk away, whatever you’ve already invested more »
Thursday, March 11
by
davidjwbailey
on Thu 11 Mar 2010 15:10 GMT
Most of my posts have been on general or technical business matters. This one is far more personal. If you react badly to middle aged men discussing their life thoughts, now would be good time to stop reading. However, if you are, like me, a little past 35 and wondering ... more »
by
davidjwbailey
on Thu 11 Mar 2010 00:34 GMT
How much disruption can an industry stand?
The theme of GDC for me has been the confluence of forces of massive disruption, almost all of which are aimed at over turning the dominance of the current platform holders or channel owners. It looks like a very bad time to be ... more » Wednesday, March 10
by
davidjwbailey
on Wed 10 Mar 2010 21:46 GMT
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