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Monday, January 4
by
davidjwbailey
on Mon 04 Jan 2010 20:19 GMT
I’ve said before that it is all about the movement in machinima. So many machinima tools let us down badly when it comes to motion. Personally, I will forgive any amount of edge effects, texture defects and lighting issues if an engine will judge render motion in a realistic manner.
It has been the holy grail of games engines. None, so far really come close to what I have been looking for, but two things recently have given me cause for hope. You might not be surprised about one of them, but the other will probably make you raise your eyebrow. more »
by
davidjwbailey
on Mon 04 Jan 2010 20:17 GMT
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