David J W Bailey Blog on startups and tech-media
David J W Bailey -
Media and Technology Musings from the fringes of consumer entertainment software, with some biological analogies and comments on the life of start up companies
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View Article  Perfection is not your job

White Orchid, retouched, originally uploaded by davidjwbailey.

It is not your job as entrepreneur to make perfect flowers. Would be nice if you had the time and the money and the expertise, but would the market be large enough?

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View Article  Metallic Plants

Sharp colours and fast movement, even in plants, attract the eye

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View Article  The Parable of the Stick
The Parable of the Stick => A man was walking through the woods with friend when his friend fell and twisted his knee. Seeking some way to continue to their destination, their eyes fell upon the coppice of hazel alongside the path. The man realised that a market need had been created, in which at least one person has an urgent requirement for something that can be supplied, and the features can be specified: it must enable one to walk, be portable, help reduce pain and be available immediately. (based on an almost true story. Read on here ->)   more »
View Article  It is Time to Stop what you have been doing [part 1]
There are two good excuses for going to trade shows technical knowledge and business knowledge. I’ll examine both as they affect start-ups and innovators in computer and video games, and hopefully show you ways to make the $5,000 cost of getting to a trade show for a week (including beer!) much better value for money. I’ll also dig into what a world in which games are released on 3 to 6 month cycles means for innovators and trade shows. [PART 1]   more »
View Article  Close to the Edge, Down by the Water
Rapid cycles of development and rapid changes of business model are now the norm in iPhone and mobile games. 3 to 6 month cycles, with constant patching and upgrading in the released version mean a radical change in the games environment. Much has been said about the technical and games designs issues involved, but what about the cash flow?   more »
View Article  Hazards Looming

Nature, red in claw, originally uploaded by davidjwbailey.

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View Article  Taking the Long View Backwards

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View Article  Service With A Smile
Today has shown me why US business, and usually Californian business cleans up in tech.

Case Study 1 - in a bar, in a non-descript mall in San Bruno. On way to rest room (well, beer has to go somewhere), I meet a rack server clogging the hall with a ...   more »
View Article  I Predict (and you can check)
Here is a stick, beat me with it later. Many pundits, charlatans and so-called-psychics make vague and untestable prognistications, and escape all consequences of their failure to be correct simply though passage of time. They are often helped by the tendancy of the human mind to be good at correlating things that happen with information, and very much less good at correlating things that fail to happen with anything at all. So, I’m inviting you to make a bookmark on this post, and set a diary reminder for about five years time. That way you can come back and tell me how badly I missed the mark with my forecasts. The things that I think are going to be really huge (as in: they will generate businesses worth over $1bn, at least 1 IPO at over $1bn or profits of over $200m a year) are:   more »
View Article  Failure to thrive
There is a basic principle in start-ups that if you do not reach approximately 2% of the market that you can address within the first two years you will slide back down into the snake pit. Momentum is everything. The critical factor is when you decide to start the clock. I have written on several occasions about the benefits of bootstrapping, and one of the largest benefits is that it gives you the control of the moment on which you start the investment clock, and, perhaps more importantly, you can get all of your mistakes out of the way before you start that clock ticking.   more »
View Article  “Everybody you meet in business is going to be nice”. Yeah, right!
“Everybody you meet in business is going to be nice”. Yeah, right! One of the best things about being in a start-up business is that most people are trying to achieve the same result, which makes for a friendly and constructive working environment. However, the sad truth in the world is that not everybody is there to help you. Rather like the Fox giving you a lift across the river in the children’s stories, some people are there to rip you off, make your life miserable, steal intellectual property, or just get one over on you. Sadly, fraud is a very real factor in business life. It is not my intention to make anybody about to launch himself or herself into a start-up become paranoid. All I’d really like to do is get off my chest some of the things which I have seen happen, and to give one solid piece of advice: If it looks too good to be true, just walk away, whatever you’ve already invested   more »
View Article  To the Tune of Whitesnake: Here I Go Again, please
Most of my posts have been on general or technical business matters. This one is far more personal. If you react badly to middle aged men discussing their life thoughts, now would be good time to stop reading. However, if you are, like me, a little past 35 and wondering ...   more »
View Article  How much disruption can an industry stand?
How much disruption can an industry stand?

The theme of GDC for me has been the confluence of forces of massive disruption, almost all of which are aimed at over turning the dominance of the current platform holders or channel owners. It looks like a very bad time to be ...   more »
View Article  Back in the Games Industry, Much Happened
I'm currently at GDC 2010 and realising that things have changed exactly as they should have done, given what I knew 6 years ago (when I was last actively developing a game).

It is at least 10x more:

 - mobile
 - server based
 - communal
 - social
 - varied

Than ...   more »