David J W Bailey Blog on startups and tech-media
David J W Bailey -
Media and Technology Musings from the fringes of consumer entertainment software, with some biological analogies and comments on the life of start up companies
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View Article  A Tremble on the Web
You may be happy to give up your personal data and privacy in exchange for discounts and services. I am, most of the time, provided I can see what it is you know about me. How is the relationship between you, me and the brands who hold my data, going to change in C21? Well, I just spent a happy half hour listening to Creative Industries Knowledge Transfer Network and TheAlloy tell me about how they see that things are changing in the digital space. I've come away seriously thoughtful about one of the twelve great points they made. That point was "what if the creators of User Generated Content start asking to be paid - in cash or kind - for what they add to your brand or product?"   more »
View Article  The Apple Forest is now mature - no seedlings will thrive
The iPhone / iPad hype is now reaching its peak, with a flood over 100,000 applications to the iPhone App store, and a closed financial system controlled by Apple, the market is effectively closed to new entrants. “What?” You say, “have you gone mad? Apple has the lowest barriers to entry and easiest monetisation of any platform, surely the ride has just begun!”. We’ll I disagree. The ride has indeed begun, but only for a very select few. Those few have some key attributes and are already in the market. So, basically, I don’t think a new entrant can, after today, come to dominate the App space. Well, not without $100m and some serious luck.   more »
View Article  Collapse - why civilisations fail?
I enjoyed Jared Diamond's book "collapse", in the way it describes the range of forces that have bought earlier civilisations down. It teaches us humility and caution. He talks about drought, war, disease, ecosystem failure and a range of external and internal forces.

I think he missed one: ...   more »
View Article  Weekend thoughts
Dear Entrepreneur

"it is going to take twice as long and four times as much money as you think to get half as far as you expected to go"

When you approach an experience investor, this thought is going through their minds. They are not casting aspersions over your competence, ...   more »
View Article  What really entertains us?
I strongly suspect that far too few game designers really understand what “entertainment” means. They do appear to be getting better at it, but are not quite there yet. They are also somewhat unaware of the “unintended consequences” of really good game design – consequences that can serious damage the long term viability of a game or even the publisher. - I'll explain a little hear about the 'pre-cradle to post-grave' user experience, and fun, and some design issues in games of every type - There is one drawback of getting this absolutely right, of course. Can you guess? Yes, long term: a really great game is compelling, addictive, rewarding and so damn fine you don’t want to play anything else. Which means, of course, you will never sell another game, as everyone will keep playing the last one. Did you think about that in the design phase?   more »
View Article  It is Time to Stop what you have been doing [part 1]
There are two good excuses for going to trade shows technical knowledge and business knowledge. I’ll examine both as they affect start-ups and innovators in computer and video games, and hopefully show you ways to make the $5,000 cost of getting to a trade show for a week (including beer!) much better value for money. I’ll also dig into what a world in which games are released on 3 to 6 month cycles means for innovators and trade shows. [PART 1]   more »
View Article  Close to the Edge, Down by the Water
Rapid cycles of development and rapid changes of business model are now the norm in iPhone and mobile games. 3 to 6 month cycles, with constant patching and upgrading in the released version mean a radical change in the games environment. Much has been said about the technical and games designs issues involved, but what about the cash flow?   more »